![]() What is interesting is that if they get 1.25 million dollars, they're more interested in expanding the game first rather than making the game available to more people. That's a pretty high goal and it might be a tad unrealistic. So basically, the game is looking to cost a million bucks at least, with a 1.5 year dev cycle (6 months of pre-production, 1 year of full development), and they're not interested in looking at any localizations or ports until they hit at least 1.5 million dollars. And after $1.5 million the sky is the limit." We will even be able to bring Wasteland 2 to OS X for Mac lovers. We’ll add more environments, story elements, and characters to make the rich world come alive even more. You’ll have more adventures to play, more challenges to deal with, and a greater level of complexity to the entire storyline. At $1.25 million, the money will go primarily into making the world bigger, adding more maps, more divergent stories and even more music.Īt $1.5 million, the world gets even bigger. "But we’re looking ahead to what we can do if you all back this project in force.
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